Large City: Räz Ehz Oldz

Räz Ehz Oldz

Räz Ehz Oldz
Example Undermountain architecture.
StateUndermountain
ProvenceSipugehive Kingdom
Sub ProvenceSehimesocu Hold
RegionBumahi àro Moorland
Founded1386
Community LeaderLord Crezzink
Area78 km2 (31 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation7012 m (-19944 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population18476
Population Density236 people per km2 (596 people per mi2)
Town AuraConjuration
Naming
Native nameRäz Ehz Oldz
Pronunciation/ɪ̘z/ /oldz/
Direct Translation[most] [scope; extent]
Translation[Not Yet Translated]

Räz Ehz Oldz (/ɪ̘z/ /oldz/ [most] [scope; extent]) is a subtropical Large City located in Sehimesocu Hold, Sipugehive Kingdom, within the Undermountain.

The name Räz Ehz Oldz is derived from the Sylvin language, as Räz Ehz Oldz was founded by Mathli, who was culturaly Undermountain.

Climate

Räz Ehz Oldz has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 4°C (39°F). Räz Ehz Oldz receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Ehz Oldz covers an area of nearly 78 km2 (31 mi2), and an average elevation of 7012 m (-19944 ft) above sea level.

Overview

Räz Ehz Oldz was founded durring the late 15th century in winter of the year 1386, by Mathli. The establishment of Räz Ehz Oldz was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Ehz Oldz's construction back out of the project. Mathli pushed on reguardles, and Räz Ehz Oldz was finished, but starts off as a terible place to live.

Räz Ehz Oldz was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Räz Ehz Oldz is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Ehz Oldz is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Unfortuantly, these Ragnarock-era relics are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Räz Ehz Oldz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Ehz Oldz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Ehz Oldz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Ehz Oldz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Ehz Oldz's parks.

Räz Ehz Oldz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Ehz Oldz.

Räz Ehz Oldz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Ehz Oldz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Ehz Oldz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Ehz Oldz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Ehz Oldz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ehz Oldz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ehz Oldz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Ehz Oldz's public wards, blessings, and other arcane systems.

Räz Ehz Oldz has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Räz Ehz Oldz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Ehz Oldz's grid is powered by an arcane means.

Räz Ehz Oldz's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Ehz Oldz has a first rate hospital which caters to anyone in need of long term medical care.

Räz Ehz Oldz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Ehz Oldz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Ehz Oldz's natural decorations nor waterways.

Räz Ehz Oldz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Ehz Oldz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Ehz Oldz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Räz Ehz Oldz might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Räz Ehz Oldz's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Räz Ehz Oldz rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Dvorovoi near Räz Ehz Oldz are known to be almost tame, such that they can be put to domestic use.

Räz Ehz Oldz's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Invocation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 49
  • Farm Laborer: 108
  • Hunters: 63
  • Milk Maids: 46
  • Ranchers: 24
  • Ranch Hands: 52
  • Shepherds: 47
    • Farmland: 74088 m2
    • Cattle and Similar Creatures: 4619
    • Poultry: 55428
    • Swine: 3695
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1847

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 41
  • Bookbinders: 24
  • Buckle-makers: 24
  • Cabinetmakers: 47
  • Candlemakers: 80
  • Carpenters: 55
  • Clothmakers: 52
  • Coach and Harness Makers: 19
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 18
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 111
  • Furriers: 12
  • Glassworkers: 63
  • Gunsmiths: 41
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 29
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 27
  • Plasterers: 24
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 31
  • Scabbardmakers: 41
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 67
  • Tailors: 136
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 25
  • Weavers: 49
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 28
  • Butchers: 47
  • Chandlers: 47
  • Chicken Butchers: 50
  • Entrepreneurs: 18
  • Fine Clothiers: 47
  • Fishmongers: 47
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 80
  • Spice Merchants: 24
  • Wine-sellers: 41
  • Wheelwright: 29
  • Woodsellers: 17

Service workers

  • Bakers: 92
  • Barbers: 99
  • Coachmen: 25
  • Cooks: 73
  • Doctors: 41
  • Gamekeepers: 31
  • Grooms: 16
  • Hairdressers: 63
  • Healers: 47
  • Housekeepers: 54
  • Housemaids: 92
  • House Stewards: 48
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 68
  • Nursery Maids: 32
  • Pastrycooks: 61
  • Restaurateur: 73
  • Tavern Keepers: 83

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 41
  • Long Haul Couriers: 45
  • Dockyard Workers: 42
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 49
  • Millers: 40
  • Miners: 42
  • Oilmen and Polishers: 27
  • Postmen: 46
  • Pure Finder: 23
  • Skinners: 55
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 61
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 57

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 38
  • Dentists: 18
  • Educators: 50
  • Engineers: 28
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 26
  • Civil Clerks: 41
  • Civic Iudex: 21
  • Consultants: 11
  • Exorcist: 40
  • Fixers: 22
  • Kami Clerk: 34
  • Landlords: 34
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 153
  • Monks, Monastic: 54
  • Monks, Civic: 61
  • Historian, Oral: 41
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 47
  • Priests: 73
  • Rangers: 24
  • Rat Catchers: 29
  • Scholars: 27
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 64
  • Military Officers: 71

Cottage Industries

  • Brewers: 52
  • Comfort Services: 65
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 59
  • Needleworkers: 59
  • Potters: 29
  • Preserve Makers: 55
  • Quilters: 27
  • Seamsters: 102
  • Spinners: 52
  • Tinker: 20
  • Weaver: 48

Artists

  • Actors: 18
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 22
  • Drafters: 11
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 52
  • Painters, Art: 9
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 65
  • Writers: 57

Produce Industries

  • Butter Churners: 65
  • Canners: 59
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 41

6965 of Räz Ehz Oldz's population work within a Foundational Occupation.

11142 of Räz Ehz Oldz's population do not work in a formal occupation, but do contribute to the local economy. 369 (2%) are noncontributers.

Points of Interest

Räz Ehz Oldz's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Räz Ehz Oldz suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the north west face of Mount Rotnar. the landslide struck Räz Ehz Oldz, and devastated the community. 245 people, 355 livestock, and 31 buildings were lost to the calamity. The disaster is recorded in history as Horror's Fall.

History